Roll a nation and a World Cup year from 1975 to 2023, draft fifteen greats one at a time, then survive a 10-team league, the semi, and the final. This format is cruel to everyone: in 2023 a side won ten perfect nights in a row, and the cup still left with someone else. Winner takes it all. Win the one that matters.
Roll a nation and a World Cup year, then draft one player from that real squad. Repeat fifteen times. You're betting on conditions you haven't seen yet.
No bowlers yet.
The 50-over StumpVerse: a draft challenge across all thirteen ODI World Cups, 1975 to 2023. Each turn draws one nation and one tournament year, say West Indies 1979 or India 2011, and that real squad becomes your market. You draft one player who fits an open role in your fifteen, then take the finished squad into cricket's longest examination: the full modern World Cup format.
Where the T20 game is a sprint, this is the marathon. A 10-team league where you play everyone once, a points table with net run rate doing the fine print, seeded semi-finals, and a final where an entire month of good work can vanish in one afternoon. India won ten straight in 2023 and still watched the cup lifted by someone else. That is the format, and that is the point.
The pool runs from Clive Lloyd's invincibles through the 1996 revolution to the 2023 heartbreak: 143 squads and over 2,000 players, every squad the real tournament roster with its real captain. Kapil's 1983 side is here. So is the Australia that never lost, three times over.
Draft, toss, play. Eleven wins stand between you and the cup.
Roll to draw a nation and an ODI World Cup, say Pakistan 1992. Pick one player into your squad. Not the draw you wanted? Spend one of three retries to redraw the nation or the year. Repeat fifteen times, then name a captain.
Before each match you see the opposition, the surface, the weather, and day or night. Pick your XI, and if the coin lands your way, choose to bat or bowl first. Lose it and their captain decides for you.
Nine league matches, one against every other side, with the points table and net run rate updating as you go. Finish top four, win a seeded semi, then the final. Every match plays out ball by ball in the highlights, with a full scorecard, fall of wickets, and Manhattan and Worm charts at the end.
Your XI needs eleven players, a wicketkeeper, your captain, and at least five who can bowl, because fifty overs at a maximum of ten per bowler is a hard arithmetic no selector escapes. Any XI that can physically bowl its overs is legal; a bad one is punished by the simulation, not by a rule.
The tournament is the 2019/2023 World Cup format exactly: ten teams, single round robin, two points a win, net run rate breaking ties. Top four advance, first plays fourth, second plays third, winners meet in the final. Lose any knockout and the campaign ends on the spot.
One version of each cricketer: you cannot draft 1996 Tendulkar and 2011 Tendulkar into the same fifteen. The toss is real, ties go to a Super Over, and night games bring dew that favours the chase.
Every match draws a surface: green seamer, dry turner, flat deck, or balanced, plus weather. Overcast helps the quicks, hot and dry helps spin, and a flat deck under clear skies is where 320 plays 310. Your fifteen has to hold an XI for all of it, because you will see all of it across eleven matches.
The 50-over draft rewards balance over stardust. Five specialist batters, a keeper who bats, two genuine all-rounders, and four frontline bowlers is the classical shape, and it is classical because it survives every pitch the league can draw.
The middle overs decide ODIs. Between the powerplay and the death, thirty overs need bowling and batting through, and that is where spinners and anchor batters earn their place. An attack of four pace guns looks fearsome until a dry turner arrives in the semi-final with your season on it.
Depth beats peaks in a marathon. A fifteen with three interchangeable seamers lets you rest nobody and fear nothing; a fifteen built around one superstar bowler is one bad matchup from a broken attack. The league forgives a defeat, but only if the rest of the squad keeps winning while your stars misfire.
Five bowlers or the innings cannot legally finish. Lose one to a bad pitch and a part-timer bowls ten at the death.
Chase construction matters too. The Worm chart tells the story every time: chases die when the required rate outruns the batting depth around over 35. A finisher who can keep wickets in hand into the last ten overs converts close games, and close games are what a nine-match league is made of.
Finally, watch the table, not just your results. Net run rate is the silent selector: win by ninety and lose by ten and you will edge out the side that did it the other way around. Fourth place with a healthy NRR is a semi-final; fifth with a great story is a flight home.
Ten habits that separate an eleven-win squad from a league-stage story.
On November 19, 2023, India walked into their home final having won ten World Cup matches in a row, the most dominant league run the format has ever seen, and lost the only one that counted. That evening is why this mode exists: the ODI World Cup is not a test of how good you are, it is a test of whether you are good eleven times.
The league is designed to feel exactly like that. Nine wins earn you nothing but a seeding. The semi resets everything to one bad hour. And the final does not care what your net run rate was. A perfect campaign here is eleven wins from eleven, and it is rare enough that when it happens, it means something.
Ratings are era-aware, so a 1983 great is judged against 1983 cricket, not against modern strike rates. That is what makes the draft argument real: Viv Richards opening with Rohit Sharma, Wasim Akram sharing the new ball with Bumrah, Warne and Muralitharan in the same middle overs. The scorecards, the fall of wickets, the Manhattan and the Worm then show you exactly how the argument resolved.
Every campaign is seeded and reproducible: share the seed and a friend plays the exact same rolls with a different fifteen. Same hand, different answer, one table.
| 1 | West Indies 1979 | 9 | 8 | 16 | +1.12 |
| 2 | Australia 2003 | 9 | 7 | 14 | +0.87 |
| 3 | India 2011 | 9 | 6 | 12 | +0.41 |
| 4 | You | 9 | 6 | 12 | +0.22 |
| 5 | Pakistan 1992 | 9 | 6 | 12 | −0.08 |
| 6 | Sri Lanka 1996 | 9 | 4 | 8 | −0.35 |
The 50-over version of StumpVerse: draft a 15-man squad from real ODI World Cup teams, then play the modern World Cup format: a 10-team league where you face everyone once, seeded semi-finals, and the final.
All thirteen ODI World Cups from 1975 to 2023, with real squads, real captains, and era-aware ratings. You can open with Viv Richards from 1979 and follow him with Virat Kohli from 2023.
Exactly like the 2019 and 2023 World Cups: 10 teams, single round robin of 9 matches, points table with net run rate, top four advance. First plays fourth and second plays third in the semis, then the final. The perfect run is 11 wins.
Yes, a real one. Win it and you choose to bat or bowl first. Lose it and the opposition captain reads the conditions and decides.
Every match produces a complete scorecard with dismissals, fall of wickets and bowling figures, plus a Manhattan (runs per over), a Worm (the chase against the target line), and phase splits for powerplay, middle and death overs.
Fifty overs instead of twenty changes everything: totals near 280 rather than 160, bowlers deliver ten overs each, and the league is a marathon where one bad afternoon can be repaired by net run rate. The draft is the same 15-man, roll-and-pick system.
India won ten matches in a row at the 2023 World Cup and still lost the final at home. Ten wins buy you nothing in this format. The 11th is the cup.
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No. StumpVerse is an independent fan project and is not endorsed by any cricket body, player, or broadcaster.